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Stone Cleven
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Valor - Blood Warlock Warrior

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Valor Character

Male Human character for upcoming competitive fighting game, Valor.

Kickstarter Link:
https://www.kickstarter.com/projects/7476310/valor
Armor concept by Cody Noll
Hair card testing
 

Dark Samus

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Student Portfolio Project

Based on an unused concept art of Dark Samus from Metroid Prime 3: Corruption.
Due to project time constraints, I could not model the right shoulder as seen in the concept.
The back had to be improvised from other official Dark Samus art.
Model, texturing, rig and animation by me.
Reference: Unused concept art of Dark Samus
Maya Rig
 
Mala
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Picture
Student Personal Project

Original concept of a stylized Monk-type character I made in 2016. I didn't actually concept her in the Overwatch style, but I wanted to push myself to finally model her. I decided to combine my desire to study the Overwatch aesthetic and learn techniques for stylized hair by tweaking the concept to better match the game's look.
I would've liked to model her in full, but scoped only a bust of the upper body due to a deadline of less than 4 weeks on top of other work. I added to the quite unpolished base concept a bit and gained lots of experience in new techniques for future work.
The model's LoD is a bit between game-res and cinematic, boasting a high poly count and high res textures for just a bust. I would definitely cut it back if/when I model the whole character.
Original concept

Mala by StoneCleven on Sketchfab

Flower Dagger
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Weapon asset for Valor.

Kickstarter Link:
https://www.kickstarter.com/projects/7476310/valor
Dagger Sculpt
 
Squidface
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Student Assignment
Character concept by Nick Zuccarello
Concept Art by Nick Zucarello

Squidface by StoneCleven on Sketchfab

 
Artemis Bust
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Student Assignment
Reference: Artemis bust found on ebay

Artemis Bust by StoneCleven on Sketchfab

 
Paralyzer Pistol
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Student Assignment
Samus’ Paralyzer Pistol from the Metroid franchise. Based on concept art from Metroid: Other M.

Paralyzer Pistol by StoneCleven on Sketchfab

Heel Freyer
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Personal Project
Original character design I first concepted in my undergrad. I would later refine the design, and fully model and rig it. This was created before I had a great understanding of game-res topology and map baking, but I wanted to challenge myself to see my creation to the end.
Final concept. Feet were eventually made more simian
First sketch
ZBrush sculpt and paint
Zbrush sculpt
Maya rig
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  • Home
  • 3D
  • 2D/Traditional
  • Work in Progress
  • Projects
  • FIEA Blog
  • Resume
  • Contact