Powered by Create your own unique website with customizable templates.
Stone Cleven
  • Home
  • 3D
  • 2D/Traditional
  • Work in Progress
  • Projects
  • FIEA Blog
  • Resume
  • Contact
 

Liminal (2018)

Picture
http://PlayLiminal.com/
Liminal is a mind-bending puzzle game where your perspective changes every time you walk through a door.

University of Central Florida (UCF),
Florida Interactive Entertainment Academy (FIEA)
Group Capstone Project, Liminal

Current responsibilities:
  • Modeling player character, Cardea
  • Some environment and prop modeling

Play Liminal on Steam Early Access!

Social Media:
https://www.facebook.com/playliminal/
https://twitter.com/playliminal

Player Character, Cardea (Redux)

Player Character, Cardea model and concept art passes.
Cardea's initial concept was a group effort, amalgamating different character design ideas we wanted to see in our game's player character. We knew at the start that we wanted a robot character and through silhouette iterations, we narrowed down what we liked most to stilt-like legs, a one-sided cape, big/long arms, and a single large eye.
Cardea's name was borrowed from the ancient Roman goddess of the hinge, a liminal (threshold) deity.
First and second concept passes by Jessie Dunstan (Art Lead) and Diana Benocilla (Project Lead), respectively, seen below with my additional notes.
Some time into development, we received feedback that the game's puzzles were difficult, in part because the then realistic art style was drawing attention away from the important puzzle mechanics.
Other technical limitations would encourage an art style overhaul, and with it, a need to cut down Cardea's poly count and streamline her design and textures to better match the game's environment. The result is her final concept and model seen below.
Old game model seen in next section.
Old Cardea
Pre-art style shift Cardea, featuring more realistic texture work.

Cardea by StoneCleven on Sketchfab

Environment and Misc Art
WIP renders, etc.
 

Hikari Michi (2014)

Picture

Worcester Polytechnic Institute Project Page:
https://www.wpi.edu/Pubs/E-project/Available/E-project-110814-141950/
Hikari Michi, Light Road, is a first-person speed run game, using the Oculus Rift virtual reality headset as output and the Leap Motion hand orientation and motion tracking device as input.

I was the sole artist on a team of four and was responsible for all art assets.
We worked on this game at Osaka University's Takemura Lab during the Summer and Fall of 2014 and the game was completed for our Major Qualifying Project in November 2014.

Player Character, Lute

Other Art Assets

Powered by Create your own unique website with customizable templates.
  • Home
  • 3D
  • 2D/Traditional
  • Work in Progress
  • Projects
  • FIEA Blog
  • Resume
  • Contact